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犀牛制作小刀教程 一个匕首!(英文)

发布于 2008-9-25 0 点赞 11 评论 9047 浏览

Start by Make one elipsoïd with PolarEllipsoid.
Since the 97 november beta Elipsoide make by default one polar elipsoïde, but that wasn't true before this beta, so with The PolarEllipsoid command I'm shure you'll get the shape we need for the knife.
1.gif


We need to add some Knots, so just type in InsertKnotSrf, or from the Surface menu, click Edit Tools, then click Add Knot.
At the Choose an object prompt, select the ellipsoid. The cursor moves along the surface.

At the Choose where to add knots (Direction=Both Symmetrical=No) prompt, choose the knot location. Type in "D" and "U" for choose the direction. Add a few knot like the picture, this will give a good control later.

2.gif

Select the surfaces, from the Surface menu, click Point Editing, then click Show Control Points or directly type in ShowCV.
Select the controls points just on the right from the center axe with a rectangle selection.

From the Transform menu, click Stretch. or type in Stretch.While you are stretching the points use snap on the grid. At the Origin point prompt, choose the center point of the ellipsoide.

3.gif
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carrot | 官方管理团队 | 发表于 2008-9-25 19:25:50
Push on shift key while strech verticaly, it will active the orthoangle snap. As your origine point is snaped on the grid the stretching will be symetrical. You didn\'t snap? So go back to the top and restart. He he he.
Do the same thing for the back of the knife (on the left).

You should get something like this picture on the left.

4.gif
OK, it isn\'t a knife at all, maybe a space ship, so let\'s refine the blade.
Always stretch the points with snap and orthoangle, do this in the Front view.

5.gif

Now for create a protection shape between blade and sleeve, move (This is the command to enter) all points of the blade toward the sleeve. The points to move are all just on the right of the ellipsoide center.
For all the process you just need one Top and Front viewports, but the Perspective view will be pleasant for see the evolution.

6.gif
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carrot | 官方管理团队 | 发表于 2008-9-25 19:27:08
Of corse this operation can be done from the Front or Top view.
The sleeve is probably too short, it depend of your ellipsoide, so move the point for enlarge it.

7.gif

It\'s the same thing for the blade, if it\'s too short move the point for stretch it.
8.gif
For expanding the thickness of the sleeve, Stretch again the left points in Front view.
9.gif
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carrot | 官方管理团队 | 发表于 2008-9-25 19:29:14
Let\'s dig the sleeve in the middle, always by stretching, snap, orthoangle, in front view.
10.gif

Hey that\'s finished! What is your score? 30 seconds? If you took more than 40 seconds you are very bad. :-)
11.gif
Now you would probably want to know how to get a good texture control on it.
Okky dokky, so let\'s explode this knife, Yeahhhhh. Hey don\'t get me wrong, I\'m not a terorist, I just want to separate the blade from the sleeve. Ok Let\'s be serious: Lady and gentleman we are going to convert this objet to vertices and polygons. \"Hooo noooo\". Please be couragous, anyway your favorite renderer can\'t import nurbs. So select the knife and type in Mesh, come on do it, ... good! Now you have to set the number of polygon, it depend of the level of precision you want, I want some precision so Enter maximum angle:0 and Maximum number of triangles: 90,000 , hem no don\'t do it, but play with these two parameters and look at the result by click on Preview each time, don\'t choose the uniform grid subdivision option, it will give you some nice triangle but not good precision.
12.gif
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carrot | 官方管理团队 | 发表于 2008-9-25 19:29:55
Game: Wich of these knifes is the good one?
Answere:  
Let\'s say we set the default parameters. They aren\'t bad for our shape. Anyway if there is too much triangles you\'ll be able to optimise it in 3DS4 and MAX, I dunno in others 3D softwares.

13.gif
When your knife is converted to mesh. Just enter Pon which mean Points On. That will display all these control points wich are very sexy.
14.gif
Select all the blade point after have copied the whole knife (Copy), press your \"del\" key, do the same thing on the other knife but with the sleeve points. Then you\'ll get one blade and one sleeve. The HidePoints and RestorePoints command are helpfull for hide and show the points during the selection.

15.gif
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carrot | 官方管理团队 | 发表于 2008-9-25 19:31:28
After a little bit longer work than the nurbs knife work, here is our blade and sleeve.
So let\'s save them to one 3DS file let\'s render them with texture in MAX or others.
It\'s also possible to separate the blade from the knife and keep the nurbs.

The only thing to do is to project a line between the two parts, and use Split.
16.gif

Then you can render the perfects nurbs meshes, with differents textures on the two parts.
Hope this gave you some new ideas. Let me know about them.

17.gif
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ading258 | 设计主管 | 发表于 2008-9-25 20:03:54
这个刀也太Q了
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xbguangsu | 设计师 | 发表于 2008-11-16 11:51:50
一致想知道那个刀刃怎么做的,在max里面搞过很久了。不过看不懂
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秋风夜雨 | 实习生 | 发表于 2009-9-13 11:00:37
学习!!!!!!!!!
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sumiaohou | 实习生 | 发表于 2009-9-14 17:08:08
多谢楼主分享!!!
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ㄜ桀Ж骜ず~ | 实习生 | 发表于 2013-2-10 17:34:31
擦!!!英文!!!!
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un822 | 实习生 | 发表于 2013-2-27 12:38:02
谢谢分享啊!
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