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Brazil r/s 2.0 Beta13 公开发布测试

发布于 2008-11-3 0 点赞 9 评论 6968 浏览

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2008-05-09: Public Beta 13
Features:
Brazil Shadow Light Texture has been changed to a material.
Brazil Physical Sky texture added.
Autogen shaders renamed to remove the word "Shader" - ie AngularBlend shader -> Angular Blend
Largest texture simulation size removed.
Basic Material/Simulated materials now use Brazil analytic bump (much better quality, no artifacts)
Dragging a color to a thumbnail editor or subnode/content control now creates an appropriate content in that color.
Dragging an image or HDR file to the Texture Editor or a subnode/content control now creates an appropriate texture with that image.
Normal Map and Displace style analytic bump nodes added - use in Brazil material "Bump" channels.
Color buttons now support copy and paste.
Added progress messages when saving support files.
Commands added to Add, Change, Delete, Duplicate, Load, Rename and Save materials, textures and environments: RdkAddEnvironment, RdkAddMaterial, RdkAddTexture, RdkChangeEnvironment, RdkChangeMaterial, RdkChangeTexture, RdkDeleteEnvironment, RdkDeleteMaterial, RdkDeleteTexture, RdkDuplicateEnvironment, RdkDuplicateMaterial, RdkDuplicateTexture, RdkLoadEnvironmentFromFile, RdkLoadMaterialFromFile, RdkLoadTextureFromFile, RdkRenameEnvironment, RdkRenameMaterial, RdkRenameTexture, RdkRenderOptions, RdkSaveEnvironmentToFile, RdkSaveMaterialToFile, RdkSaveTextureToFile.
Content Browser Library pane added to allow easy access to saved materials, textures and environments. Drag and droponto the pane to store, drop from the pane to the ME, objects, subnodes etc etc.
Rendering options command extended with following commands: RdkGroundPlaneOptions, RdkSunOptions,RdkSafeFrameOptions, RdkPostEffectPlugInOptions.
Noise texture colors added.

Bug Fixes:
Brazil crashed or gave incorrect results when using decals with multiple render threads running.
Simulation of child textures did not display correctly in the viewport.
Basic Texture did not prompt for a filename.
Render window invalidated areas to black when reusing the previous rendering.
Stacked procedural textures rendered incorrectly in Brazil.
Brazil shaders rendered as children of RDK procedurals had artifacts in multi-threaded situations.
Grayscale color picker did not appear when associated color button was clicked.
Copy/Paste tools did not work for System Options.
Copy/Paste tools were labelled with the letters C and P instead of icons.
Selecting a set of options in Brazil Bridge Renderer could cause incorrect rendered image size.
Pasting Output Size options could cause incorrect rendered image size.
Color swatches did not display on texture summary for procedural textures.
Orthographic views did not render to the correct scale.
Color button drag & drop discarded the alpha value.
HDR textures did not render after importing from 3dm file.
Environment preview did not switch off when non-spherical background was selected.
Sun "light both sides" option was off, leaving an un-lit area on infinite planes.
Color button did not work correctly when using legacy mode (with no picker set).
RDK crashed when dragging from the content browser to the desktop if the content editor was not open.
Brazil light photon feature checkbox did not control the on-ness of photons per light.
Custom render mesh preview display was only showing every other CRM object.
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文明上网理性发言、请文明用语

阿抿 | 官方管理团队 | 发表于 2008-11-3 12:33:02

参考译文,如有出入请参考一楼原版英文

参考译文,如有出入请参考一楼原版英文
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新加特征:
- Brazil 阴影灯纹理已经修改为一个材质
- 新增加Brazil 物理天空纹理
- Autogen shaders重命令移除了单词\"Shader\"-例如 AngularBlend shader->Angular Blend
- 最大纹理模拟尺寸已经移除
- 基本 材料/模拟 材质现在使用Brazil解析贴图(会有更好的质量)
- 拖拽一个颜色至微缩编辑器或是次节点/目录控制时颜色会生成一个适当的目录
- 拖拽一张图片或是HDR文件至纹理编辑器或是次节点/目录控制时候图片会生成一个适当的纹理
- 在Brazil\"位图\"通道新增饿法向贴图与置换式分析位图节点
- 颜色按钮限制支持复制与粘贴
- 当保存所支持的文件时增加了程序处理信息
- RdkAddEnvironment, RdkAddMaterial, RdkAddTexture, RdkChangeEnvironment,        RdkChangeMaterial, RdkChangeTexture, RdkDeleteEnvironment, RdkDeleteMaterial,        RdkDeleteTexture, RdkDuplicateEnvironment, RdkDuplicateMaterial,        RdkDuplicateTexture,    RdkLoadEnvironmentFromFile, RdkLoadMaterialFromFile,     RdkLoadTextureFromFile,    RdkRenameEnvironment, RdkRenameMaterial,        RdkRenameTexture, RdkRenderOptions,  RdkSaveEnvironmentToFile,RdkSaveMaterialToFile,RdkSaveTextureRdkAddEnvironmentToFile.     等指令新增 Add, Change, Delete, Duplicate, Load, Rename and Save    materials,        textures and environments等操作
- 目录浏览库栏目现增加允许保存材料,纹理与环境等容易的存储动作.
- 渲染选项指令扩展了如下指令:
   RdkGroundPlaneOptions, RdkSunOptions,RdkSafeFrameOptions,     RdkPostEffectPlugInOptions.
- 新增躁点纹理颜色

修正内容:
- 当使用标签贴图运行多渲染线程时候回出现当机或是反馈错误颜色的问题已修正
- 视角中的子纹理模拟西安市不正确现已经修正
- 基础纹理不提示文件名的错误
- 当再次使用上次的渲染时渲染窗口会无效而出现黑色
- Brazil中出现程序上堆栈纹理的错误
- 多渲染线程状态中Brazil shaders渲染作为RDK程序子项时有假象发生
- 当副颜色按钮被选取时点取灰度颜色不会显示
- 系统选项的复制/粘贴工具不能作业
- 复制/粘贴工具会标记使用字母C与P而不是图标时
- 在Brazil Bridge renderer选择一个设置项会造成不正确的渲染图片尺寸
- 粘贴输出尺寸项会造成不正确的渲染图片尺寸
- 程序纹理的纹理摘要不能显示颜色开关
- 正向视角不能渲染正确的比例
- 颜色按钮的拖拽会遗失alpha值
- 从3dm文件输入HDR纹理后不能渲染
- 当选择非球型背景图时环境预览不能关闭显示
- 阳光的\"light both sides\"项一直处于关闭,除非关闭虚拟地面
- 当使用legacy模式时候颜色按钮不能正常作业
- 如果目录编辑器关闭时从目录浏览拖拽至桌面时RDK会当机
- Brazil 灯光光子特征检查对话框不能正确控制单个灯光的光子开启状态
- 自定义渲染网格面预览显示仅显示所有其他的CRM对象
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xiaobuding0543 | 网校特聘讲师 | 发表于 2008-11-3 12:47:45
哈  只是听说过   不打算用它了    把一个学精了 我觉得就足够了   不过还是要顶一下抿哥的!!!
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阿抿 | 官方管理团队 | 发表于 2008-11-3 13:00:53
[s:71]  刚吃完饭!!的确!不必每个都学的那么通啊!![s:67]  偷偷告诉你!这个巴西我也不是很懂!
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Patriot | 网校特聘讲师 | 发表于 2008-11-3 13:29:30
那有下载呢,听说这渲染器很麻烦的,但是效果很不错呢
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阿抿 | 官方管理团队 | 发表于 2008-11-3 13:56:47
呆会去找找下载地方!但是论坛最好不要发布破解的啊!!现在上面很严格!!不准啊!!
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myr | 设计助理 | 发表于 2009-2-5 11:48:56
我想学也``
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fu2008 | 实习生 | 发表于 2009-8-14 16:19:44
好东西啊,谢谢了
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铁盒1号 | 实习生 | 发表于 2009-8-26 10:25:06
貌似很难啊
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lzlz139650 | 实习生 | 发表于 2010-6-5 14:17:27
东方
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